Unity Working with BlackBerry to Create Deployment Add-on for BlackBerry 10

BlackBerry and Unity Technologies today announced that they are working together to create a Unity deployment add-on product for BlackBerry® 10 smartphones, empowering Unity’s over 1.5 million strong developer community to publish their games on these powerful platforms.

BlackBerry 10 will now be one of the premiere mobile platforms supported by the market-leading Unity Engine. The deployment tool is currently in development by Unity Technologies and BlackBerry, and will be released as an add-on option for Unity.

“Unity developers have an extensive catalogue of incredible mobile games, many of which are award-winning. We’re excited to offer Unity developers easy access to the new powerful and rich BlackBerry 10 platform,” said David Helgason, CEO, Unity Technologies. “We’re eager to provide them with another exciting avenue to have their games devoured by an audience hungry for entertainment.”

Read the full press release here and click here see coverage placed in Gamasutra, Polygon, Game Insider, and more!

Unite 2013 in Vancouver, Regional Unite Conferences Announced

Unity Technologies, provider of the Unity multi-platform engine and development tools, is happy to announce that Unite 2013, its seventh annual developer conference, will be held from August 28 – 30, 2013 at the Vancouver Convention Centre in Vancouver, Canada. Additionally, region specific Unite conferences will be held in 2013 with the potential for more to be added later in the year.

Unite 2013 is an event for developers, publishers, enthusiasts and others interested in Unity to come together to learn more about the market-leading platform for creating high quality video games, training simulations, medical and architectural visualizations and other 3D interactive content — and how to get the most out of it. The conference offers three days of learning including advanced hands-on class tutorials, technical sessions, previews of upcoming technology as well as the chance to network in a creative and energetic environment and awesome parties.

The Vancouver setting provides a naturally beautiful location in one of the world’s most exciting cities. The Vancouver Convention Centre is an inspiring modern venue overlooking picturesque Vancouver Harbor and situated with quick access by foot or taxi to the city’s many hotels, restaurants, and entertainment venues.

Read the full press list here!

Picking up Twitter Is like Picking up the Phone: Say Something Meaningful or People Will Hang Up [PART II]

Following is the second part of a four part series on how to implement a successful Q&A on Twitter from start to finish.

The series includes:

 

Part II:  Best practices for Conducting and Promoting a Twitter Q&A session

Now that you’ve established a baseline Twitter presence where you are engaging with influencers, potential customers,  and more, there’s an opportunity to move beyond that and host discussions via Twitter Q&A’s. This serves as a thought-leadership platform and, at the same time, engages key audiences on an even more interactive level

Now that you have the basics for building and strengthening your Twitter presence, it’s time to consider the logistics for your Q&A. Below are four steps to help you do just that:

MediaBrix Offers Industry First Responsive Design Functionality for Immersive, Interactive Ad Units for Social and Mobile

Large Animal Games and Method Solutions Adopt New Capability to Maximize Monetization and Deliver Seamless User Experiences Across All Devices; Brand Advertisers Cut Creative Approval Times and Costs in Half

MediaBrix, the only end-to-end, in-app social and mobile advertising solution for Fortune 500 marketers, today announced the release of the first ever responsive design functionality in immersive ad units for social and mobile apps and games. While a few game developers may have mastered this within their own games, until now, no company has delivered this to the industry at large. Leveraging HTML5 and CSS3 enhancements, this new functionality allows for full screen experiences with features such as video, social sharing and value exchange across all devices.

Read the full press release here and read the exclusive placed in VentureBeat here!

DECEMBER 2012

Cinema Blend – December 18, 2012
DirectX 11 Contest For Unity 4 Has $10,000 Up For Grabs
By William Usher

Overclockers – December 7, 2012
Kickstarter and Game Development: Highlighting Games Coming to Linux Part 5
By Staff

VG24/7 – December 6, 2012
Wasteland 2 crowdsourcing 3D assets
By Brenna Hiller

The Escapist – December 6, 2012
inXile Crowdsources Wasteland 2 Art Assets
By Andy Chalk

PC Gamer – December 6, 2012
inXile crowdsourcing art needs: Get paid to provide 3D models for Wasteland 2
By TJ Hafer

Joystiq – December 6, 2012
Will work for Wasteland 2: inXile asks fans to create its Unity assets
By Jessica Condit

Gamespy – December 6, 2012
Help Make Wasteland 2
By Mike Sharkey

Gameranx – December, 6 2012
InXile Crowdsources Art Assets for Wasteland 2
By Ian Miles Cheong

Gamasutra – December 6, 2012
InXile is crowdsourcing 3D Unity models for Wasteland 2
By Mike Rose

Cinema Blend – December 6, 2012
Wasteland 2 Devs Want Your Creations So You Can Make Money
By William Usher

DECEMBER 2012

Mobile Marketing Magazine – December 19, 2012
MediaBrix Brings Responsive Design to Ads
By Alex Spencer

VentureBeat – December 18, 2012
MediaBrix’s responsive design ensures in-game ads will always look right (exclusive)
By Jeffrey Grubb

Mobile Marketing Magazine – December 11, 2012
Successful Social Sharing
By Ari Brandt

Marketing Pilgrim – December 3, 2012
Are Social Media Marketers Running Ahead of Consumers?
By Frank Reed

eMarketer – December 3, 2012
Social Media Marketing Can Get Out of Sync with Consumers
By Paul Verna

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